- Learning it takes way wayyyyyyy longer while putting other tasks on the back burner.
- Art immediately gets noticed if it's good or bad. Troubleshooting art is hard and frustrating; it's also very noticeable.
- AI is fast. But (still) crap. And it doesn't get it most of the time.
Bring your game to life
I'll handle the blurbs of colors, and the silly characters and help you make your art decisions for your game.
Need examples? Here are a few projects teammates and clients trusted me with, check them out!
"You make others feel comfortable being themsleves. So I, for instance, can feel no constrain to talk and work with you"
"You help me and people around you feel comfortable, positive and you are very informative."
"From my point of view as a game lead, I really appreciated your autonomy and detailed planning (as well as execution).
By autonomy, I mean how much you figured out yourself when the game's main mechanic was still being made, meaning there were limited mechanics for you to use as well as many things being uncertain. And we were able to see the details in your layout designs"
Take a deeper look at my work: 2D, easy to edit, and consistent game assets for your isometric games.