No need to ask me twice to come to your studio far from a big fancy city: my backpack is ready.
You won't have to spend months teaching me the pipeline in Unity. (Probably only weeks for UE4 though but let's be realistic, Unity's better ;))
I have passion for the projects I'm involved in, especially for real*** games like indie and mobile.
"From my point of view as a game lead, I really appreciated your autonomy and detailed planning (as well as execution).
By autonomy, I mean how much you figured out yourself when the game's main mechanic was still being made, meaning there were limited mechanics for you to use as well as many things being uncertain. And we were able to see the details in your layout designs"
"You make others feel comfortable being themsleves. So I, for instance, can feel no constrain to talk and work with you"
"You help me and people around you feel comfortable, positive and you are very informative."
1/ Reach out via the following form
2/ Jump on a 20 to 45min call to learn to know each other and answer your questions.
3/ If we like each other and my skill set fits to your project*, you send me all the documents to sign and ressources to know about your project (Stories, goal of finished product, Visual references etc.)
4/ I paint it while keeping you in the loop during 2 sets of revisions (exploration sketches and early illustrtaion painting)
5/ Last meeting to close the mission, deliver the artwork.
And lastly, if by any mistakes you need a small change to the art, we can discuss about that free of charge.
*If it doesn't match but we still like each other, let's keep in touch on linkedin, twitter or facebook!
You can find my public stuff on Artstation or Instagram but my portfolio shows a better array of professional work. Here is a sneak peak of it, reach out if you want access to it!
* Come on, you like them, deep inside ;)