I'm known by the nickname Ayu, and I really like video games, I've always played and drew since I was a little kid. As I always wanted to be an artist, I graduated from the College of Visual Arts.
And after college I took some courses to improve myself in drawing and digital painting. Today I work as a freelance illustrator doing fantasy art, mainly for games and rpg. As a hobby I really enjoy playing electronic cooperative games, board games and rpgs, painting, modeling and playing my ocarina.
Usually in illustrations, artists show the main elements of the image, such as character, story, important items. In the case of this image, the element that appears the most is a blue flower, making the person looking at it to think that the image is talking about it, but no.
The flower is there just to distract you, that's her goal, but the image is about a village of gnomes that come hiding in this forest. I like this image because of that, because it hides its main element, but that is its purpose.
The flower is there just to distract you
It's been a long time, so I don't remember anymore, but it must have been around 1 month, to be able to study and experiment.
First: Idea of what will be shown in the image, what is important? And seek reference about it.
Second: Experiment with scene angles and lighting with just black and white scaling.
Third: Color variation and testing, choosing which color to use
Fourth: Finalization, defining what is most important and extracting information from what is not.
TTRPG/Boardgame Publisher
In the first contact, I would ask for an explanation of exactly what he needs, type of drawing, how many drawings there will be, what the project is about and what it will be used for.
Based on the information about the illustration type and quantity, I would calculate the price of the service, to pass the invoice price to it. When you have everything in agreement and in contract. I start the work.
Following the steps:
1- Draft
2- Color test
3- Finalization
Always showing each step to the customer in case they wanted to change something. With everything ready, the file is passed in high resolution
I always try to work with projects on subjects that I understand the most.
Good communication.
The project can be amazing, but if you don't have good communication, many parts may be missing and not reach the right result.
I always try to work with projects on subjects that I understand the most.
Because it's easier for both me and the client to maintain good communication and do something that really achieves its goal.
I recommend to any game developer, don't just work with someone who is a good artist, but who is friendly, professional and understands about the content, even if it's at a higher price.
You can contact me by email:
And I have a twitter to
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