Unconventional Warfare

Time Spent by levels: 40 to 60 hours (depending on complexity, if concept arts needed)
Work Type: Client - The Doves
Software: Photoshop, Unity, Blender3D, Source Tree/Github
Tasks: Concept Art, Level Design, Level Art, Implementation

First hired as concept artist and level designer for one level, I quickly got tasked with level art and implementation in-game on this tactical real-time wargame.

The goal was to finish a working demo (vertical slice) in order to promote the game during a Kickstarter campaign. Thanks to team hardwork, it was a success!

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